There are many cleric cantrips in Dungeons and Dragons 5e, but here are five of the best.

  1. Cure Wounds: This cantrip can heal any damage that a character has taken, whether it is physical or magical. It can also restore hit points to a character if they have them.
  2. Haste: This cantrip allows a character to move faster than normal for a short amount of time. This is especially helpful when running away from danger or fighting an enemy who is faster than you.
  3. Dispel Magic: This cantrip can dispel any magic that is currently on the target, including spells cast by other clerics or spellcasters nearby. It also removes any curses, hexes, and other negative effects that may be affecting the target.
  4. Protection from Evil: This cantrip provides immunity to all evil damage for a short amount of time (usually 10 minutes). This protection does not stack with other protections provided by cleric spells such as shield and sanctuary.
  5. Cure Wounds (2nd level): This Cantrip can heal any damage that a character has taken, whether it is physical or magical, as well as restoring hit points to a character if they have them available at 2nd level if they have not yet reached 3rd level in their cleric career path